Science Museum

Atmosphere

Putting people at the centre of the climate change story through an immersive installation that responds in real time to visitors' choices.

  • Development
  • Installation
Visitors using the central interactive kiosks in the Science Museum Atmosphere gallery.

Working with AllofUs, I built the software and games for the central exhibit: a series of multiplayer kiosks that take visitors through collaborative challenges exploring Earth’s interconnected systems.

Every decision players make ripples outward, visibly changing a gallery-wide projection of the atmosphere and the surface above and beneath them.

Visitors gathering around the circular multiplayer kiosks.
Collaborative challenges connected the individual kiosks to the room-scale visualisation.

Project details

Client
Science Museum
Creative partner
AllofUs
My role
Development and installation
Technology
ActionScript 3, Adobe AIR, FLOSC, OSC and OpenFrameworks
Completed
November 2010