Science Museum
Atmosphere
Putting people at the centre of the climate change story through an immersive installation that responds in real time to visitors' choices.

Working with AllofUs, I built the software and games for the central exhibit: a series of multiplayer kiosks that take visitors through collaborative challenges exploring Earth’s interconnected systems.
Every decision players make ripples outward, visibly changing a gallery-wide projection of the atmosphere and the surface above and beneath them.



Project details
- Client
- Science Museum
- Creative partner
- AllofUs
- My role
- Development and installation
- Technology
- ActionScript 3, Adobe AIR, FLOSC, OSC and OpenFrameworks
- Completed
- November 2010
